Which one works better? Testing outcomes of using a somatosensory game intervention and a chair-based exercise program on elderly

I. Tsun Chiang*, Mao Liu, Hsin Chin Wu, Chi Yao Chang, Hsiu Chi Fu, Shang Ti Chen, Chien Hsin Yeh

*此作品的通信作者

研究成果: 會議貢獻類型會議論文同行評審

摘要

The purpose of the study is to understand the outcomes of using a somatosensory game intervention and a chair-based exercise program on elderly. Forty older adults aged more then 65 were recruited from Yung Shin nursing home and divided into two groups, a somatosensory video game and chair-based exercise group. All participants were required to complete 30-minute somatosensory video game or 30-minute sedentary activity interventions three times a week of 8 weeks. Pre- And post- Tests were administrated before and after the interventions and utilized to assess the benefits and outcomes. Soda Pop test for eye hand coordination and grasping ruler test are two measurement tools were used to measure their reaction time. The results identified that the "Fruit Ninja" game intervention did not successfully created positive impacts on their reaction through a 30-mintue sessions three times a week for 8 weeks. However, 8-week chair-based exercise program did have significant impact on their reaction time. In terms of eye hand coordination, both somatosensory game and chair-based exercise programs were effective to enhance their performance.

原文英語
頁面639-641
頁數3
出版狀態已發佈 - 2013
對外發佈
事件21st International Conference on Computers in Education, ICCE 2013 - Bali, 印度尼西亚
持續時間: 2013 11月 182013 11月 22

其他

其他21st International Conference on Computers in Education, ICCE 2013
國家/地區印度尼西亚
城市Bali
期間2013/11/182013/11/22

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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