Visuospatial attention abilities in the action and real time strategy video game players as compared with nonplayers

Ming Hsien Tsai, Rong Ju Cherng, Jenn Yeu Chen

研究成果: 書貢獻/報告類型會議論文篇章

4 引文 斯高帕斯(Scopus)

摘要

As video-game playing has become one of the major entertainment in today's society, many researches have put into this field. Recent research suggests that playing video games can improve performance on visual attentional tasks. But few research report that they can't find the same result. So the purposes of this study is using the same conditions to test the differences of action video game players, real time strategy game players and non-game players on several visual attentional tasks.

原文英語
主出版物標題ICOT 2013 - 1st International Conference on Orange Technologies
頁面264-265
頁數2
DOIs
出版狀態已發佈 - 2013
事件1st International Conference on Orange Technologies, ICOT 2013 - Tainan, 臺灣
持續時間: 2013 三月 122013 三月 16

出版系列

名字ICOT 2013 - 1st International Conference on Orange Technologies

其他

其他1st International Conference on Orange Technologies, ICOT 2013
國家/地區臺灣
城市Tainan
期間2013/03/122013/03/16

ASJC Scopus subject areas

  • 電腦網路與通信

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