@inproceedings{27dc60bae5cf42d687b3a1152118f828,
title = "Virtual English village: A task-based English learning platform in second life",
abstract = "The purposes of the current study are to develop a virtual English learning village for elementary EFL learners in Taiwan to allow them to learn English beyond the regular school schedule. Four learning contexts were developed and used by 117 EFL learners from an elementary school in Taipei City for around 5 months. Learners' motivation of learning English via executing language tasks in this virtual village were evaluated through questionnaire administration. The results reveal learners' positive perception of the English learning mode as proposed in this study. Thus, a task-based English platform in virtual worlds can be a potential solution to the problems of the lack of authentic contexts nowadays in the traditional EFL settings, and consequently is able to provide elementary-school EFL learners with an immersive environment for building authentic experiences.",
keywords = "English as a foreign language (EFL), English village, Task-based learning, Virtual worlds",
author = "Lan, {Yu Ju} and Wei, {Hsiao Hsuan} and Chiu, {Ya Li}",
year = "2014",
language = "English",
series = "Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "625--629",
editor = "Thepchai Supnithi and Kong, {Siu Cheung} and Ying-Tien Wu and Tomoko Kojiri and Chen-Chung Liu and Hiroaki Ogata and Akihiro Kashihara",
booktitle = "Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014",
note = "22nd International Conference on Computers in Education, ICCE 2014 ; Conference date: 30-11-2014 Through 04-12-2014",
}