Using Xbox 360 kinect games on enhancing visual performance skills on institutionalized older adults with wheelchairs

I. Tsun Chiang*, Jong Chang Tsai, Shang Ti Chen

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

44 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to explore health benefits in somatosensory video games, Xbox 360 Kinect, on institutionalized older adults with wheelchairs. A total of 53 participants were recruited and divided into an experimental group (n = 22, 78.55 plusmn; 6.70 years old) and a control group (n = 31, 79.97 plusmn; 7.00 years old). The experimental group voluntarily agreed to complete Xbox 360 Kinect trainings three times per week, for 30 minute each session. The Vienna Test System and the Soda Pop test were used to measure the simple reaction and the eye-hand coordination of their visual performance skills. A Mann-Whitney nonparametric test for two independent samples was used to evaluate training effects. Results showed that the interventions significantly improved their visual performance skills and the elderly in the experimental group improved significantly on the reaction test (p < 0.001) and eye-hand coordination (p < 0.001). The study concluded that Xbox 360 Kinect is a potential tool to improve visual performance skills for the institutionalized elderly with wheelchairs.

原文英語
主出版物標題Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
頁面263-267
頁數5
DOIs
出版狀態已發佈 - 2012
對外發佈
事件2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, 日本
持續時間: 2012 3月 272012 3月 30

出版系列

名字Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

會議

會議2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
國家/地區日本
城市Takamatsu, Kagawa
期間2012/03/272012/03/30

ASJC Scopus subject areas

  • 電腦繪圖與電腦輔助設計
  • 電腦視覺和模式識別
  • 人機介面
  • 軟體

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