摘要
This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.
| 原文 | 英語 |
|---|---|
| 頁(從 - 到) | 186-198 |
| 頁數 | 13 |
| 期刊 | Educational Technology and Society |
| 卷 | 21 |
| 發行號 | 3 |
| 出版狀態 | 已發佈 - 2018 |
ASJC Scopus subject areas
- 教育
- 社會學與政治學
- 一般工程
指紋
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