Using narrative-based contextual games to enhance language learning: A case study

Zhi Hong Chen, Howard Hao Jan Chen*, Wan Jhen Dai

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

28 引文 斯高帕斯(Scopus)

摘要

This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A case study with 61 college students who used the game-based system to learn English vocabulary words was conducted. The findings revealed that their learning achievement was enhanced after using the system. The majority of the students favored the game-based learning experience. Based on these data and behavior logs, the students can be sorted into three clusters with different learning patterns. The findings and implications of developing contextual game-based learning environments are also discussed.

原文英語
頁(從 - 到)186-198
頁數13
期刊Educational Technology and Society
21
發行號3
出版狀態已發佈 - 2018

ASJC Scopus subject areas

  • 教育
  • 社會學與政治學
  • 一般工程

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