Using cognitive affective interaction model to construct on-line game for creativity

研究成果: 書貢獻/報告類型會議貢獻

5 引文 斯高帕斯(Scopus)

摘要

The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction Model that was designed to help students develop the skills for divergent and creative thinking. First, we proposed a framework for designing creativity games. Then, an online game system is constructed with the strategies of teaching for creativity. We proved that the creativity of the learners can be improved by the proposed game-based learning system. Conclusively, game-based learning creates a new opportunity for creativity.

原文英語
主出版物標題Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
頁面409-418
頁數10
DOIs
出版狀態已發佈 - 2006 七月 17
事件1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, 中国
持續時間: 2006 四月 162006 四月 19

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
3942 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
國家中国
城市Hangzhou
期間06/4/1606/4/19

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • 引用此

    Hsiao, H. S., Wong, K. H., Wang, M. J., Yu, K. C., Chang, K. E., & Sung, Y. T. (2006). Using cognitive affective interaction model to construct on-line game for creativity. 於 Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings (頁 409-418). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 3942 LNCS). https://doi.org/10.1007/11736639_52