Using App to learn Chinese synonym and anonym

Jon Chao Hong, Ming Yueh Hwang, Kai Hsin Tai, Yen Chun Kuo

研究成果: 書貢獻/報告類型會議論文篇章

摘要

The person-artifact-task (PAT) model conceptualizes the major components for a computer-related activity. According to the PAT model, the process of gameplay can trigger a range of emotional responses including learners' behaviours and learning outcomes. In this study, a Chinese synonym and anonym game designed for Chinese learning. Learners need to use their smartphone or tablet to play the Running Chinese Zodiac App by moving the device left and right to select the correct answer. Participants of this study were 149 9th graders of junior high school. After playing the App, participants have to fulfil the questionnaire which includes internet cognitive failure, flow experience, and cognitive anxiety scales. According to confirmatory analysis, the result shows that internet cognitive failure was positively correlated to cognitive anxiety, but negatively correlated to flow experience. Cognitive anxiety was also negatively correlated to flow experience, and learning outcomes. Besides, flow experience was positively correlated to learning outcomes. The result shows that it is effective to train the learners who have lower internet cognitive failure by using this kind of App game for language learning.

原文英語
主出版物標題Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
編輯Liz Boyle, Liz Boyle, Thomas M. Connolly, Thomas M. Connolly
發行者Dechema e.V.
頁面285-288
頁數4
ISBN(電子)9781911218098
出版狀態已發佈 - 2016
事件10th European Conference on Games Based Learning, ECGBL 2016 - Paisley, 英国
持續時間: 2016 十月 62016 十月 7

出版系列

名字Proceedings of the European Conference on Games-based Learning
2016-January
ISSN(列印)2049-0992

其他

其他10th European Conference on Games Based Learning, ECGBL 2016
國家/地區英国
城市Paisley
期間2016/10/062016/10/07

ASJC Scopus subject areas

  • 人工智慧
  • 電腦繪圖與電腦輔助設計
  • 電腦網路與通信
  • 人機介面
  • 軟體
  • 控制與系統工程
  • 教育

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