TY - JOUR
T1 - The stimulating effects of science fiction books and films on the product-design creativity of middle school students
AU - Lin, Kuen Yi
PY - 2012
Y1 - 2012
N2 - For this study, we compared the stimulating effects of science fiction books and films on the design creativity of eighth grade middle school students. Four classes totaling 137 students participated in the study. We compared the design creativity of 2 learning groups: one group read science fiction books, whereas the other watched science fiction films. This study adopted a quasi-experimental design, using a creativity assessment packet as a pretest and a product-design creativity scale as a posttest. An analysis of covariance (ANCOVA) showed that (1) the effective use of science fiction films stimulated students' design creativity more than did science fiction reading; (2) planning suitable activities based on students' visual cognitive styles was effective in improving students' design creativity; and (3) because of differences in cognitive style, not all students could apply their ideas when solving problems. Therefore, teachers needed to offer guidance and help students during hands-on learning activities.
AB - For this study, we compared the stimulating effects of science fiction books and films on the design creativity of eighth grade middle school students. Four classes totaling 137 students participated in the study. We compared the design creativity of 2 learning groups: one group read science fiction books, whereas the other watched science fiction films. This study adopted a quasi-experimental design, using a creativity assessment packet as a pretest and a product-design creativity scale as a posttest. An analysis of covariance (ANCOVA) showed that (1) the effective use of science fiction films stimulated students' design creativity more than did science fiction reading; (2) planning suitable activities based on students' visual cognitive styles was effective in improving students' design creativity; and (3) because of differences in cognitive style, not all students could apply their ideas when solving problems. Therefore, teachers needed to offer guidance and help students during hands-on learning activities.
KW - Cognitive styles
KW - Middle school students
KW - Product-design creativity
KW - Science fiction books
KW - Science fiction films
UR - http://www.scopus.com/inward/record.url?scp=84965113385&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84965113385&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:84965113385
SN - 2073-753X
VL - 57
SP - 121
EP - 151
JO - Journal of Research in Education Sciences
JF - Journal of Research in Education Sciences
IS - 3
ER -