The relationships of social economic status and learners' motivation and performance in learning from a game-design project

Li Chun Wang*, Ming Puu Chen

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

1 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to investigate the relationships of social economic status (SES) and learners' motivation and performance in a game-design project. There were 362 junior high school students participated in the gamedesign project. The 4W strategy was employed to help learners understand who, where, when and how to operate the stage and sprite in the game-design activity. The game design topics include design of sprites, move sprites, sensing sprites and scoring. The results showed that the 4W strategy could facilitate high SES learners to comprehend and apply the programming concepts into project production. The high SES learner possessed higher learning motivation and outperformed the low SES learners on project performance. However, how to improve low SES learners' motivation and performance needs to be further investigated.

原文英語
主出版物標題Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
頁面524-528
頁數5
DOIs
出版狀態已發佈 - 2011
事件2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 - Athens, GA, 美国
持續時間: 2011 7月 62011 7月 8

出版系列

名字Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011

其他

其他2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
國家/地區美国
城市Athens, GA
期間2011/07/062011/07/08

ASJC Scopus subject areas

  • 軟體
  • 教育

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