A mobile game-based activity was presented in this study with the guidance of learning and practicing Chinese as second language. By using existing open-source software which is free and easy-to-use as a virtual interface, this learning activity was designed to deliver real world content that are suitable for Chinese-as-a-second-language students over the mobile devices. In addition, it was expected to explore effects of mobile game-based learning on their academic achievement, motivation, and satisfaction while providing some infomation for future researches.
|出版狀態||已發佈 - 2012 一月 1|
|事件||20th International Conference on Computers in Education, ICCE 2012 - Singapore, 新加坡|
持續時間: 2012 十一月 26 → 2012 十一月 30
|其他||20th International Conference on Computers in Education, ICCE 2012|
|期間||12/11/26 → 12/11/30|
ASJC Scopus subject areas
- Computer Science (miscellaneous)