The long-term influence of game-based network homework on cognitive effectiveness and affective experience in math learning

Calvin C.Y. Liao, Maureen Wu, Hercy N.H. Cheng, Charles Y.C. Yeh, Zhi Hong Chen, Tak Wai Chan

研究成果: 書貢獻/報告類型會議貢獻

摘要

Homework has been considered an effective strategy in order to help students. However, previous studies indicated many contradictions for this because the effectiveness of homework should be discussed with teachers, parents and students. Hence, this study developed and applied a game-based network homework platform, entitled My-Pet-My-Quest (MPMQ), to explore its potential and to sustain learning in terms of cognitive effectiveness and affective experience. This math game-based network homework was conducted in an elementary after-school club and at home for 29 students over a period of one year. The findings indicated that students can continuously participate in math tasks and maintain the proficiency and fluency of tasks in MPMQ across home and school time. The findings also proved the MPMQ for mostly students can attain self-efficacy.

原文英語
主出版物標題Proceedings of the 19th International Conference on Computers in Education, ICCE 2011
頁面498-502
頁數5
出版狀態已發佈 - 2011 十二月 1
對外發佈Yes
事件19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, 泰国
持續時間: 2011 十一月 282011 十二月 2

出版系列

名字Proceedings of the 19th International Conference on Computers in Education, ICCE 2011

其他

其他19th International Conference on Computers in Education, ICCE 2011
國家泰国
城市Chiang Mai
期間11/11/2811/12/2

ASJC Scopus subject areas

  • Education

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  • 引用此

    Liao, C. C. Y., Wu, M., Cheng, H. N. H., Yeh, C. Y. C., Chen, Z. H., & Chan, T. W. (2011). The long-term influence of game-based network homework on cognitive effectiveness and affective experience in math learning. 於 Proceedings of the 19th International Conference on Computers in Education, ICCE 2011 (頁 498-502). (Proceedings of the 19th International Conference on Computers in Education, ICCE 2011).