The learning effectiveness of integrating computational thinking and english oral interaction

Yi Sian Liang*, Ting Chia Hsu*

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

摘要

This study was aimed at exploring the effects on students’ English learning and learning performance of computational thinking when the educational robots with computational thinking are integrated into the game-based learning of English oral interaction. On the other hand, the control group used the unplugged board games, and integrated computational thinking into the English oral interactive learning game. The experimental results indicated that through the integration of computational thinking and the game-based learning of English oral interaction, whether with the unplugged tools or the educational robots, the same computational thinking with English oral interactive game-based learning content can all effectively improved learners’ learning performance on English and computational thinking. However, the learning effectiveness of the group adopting the educational robots was significantly higher than the group using the unplugged tools.

原文英語
主出版物標題Proceedings of International Conference on Computational Thinking Education, CTE 2019
編輯Siu-cheung KONG, Kuen-fung SIN, Diana ANDONE, Gautam BISWAS, Heinz Ulrich HOPPE, Ting-chia HSU, Ronghuai-Huai HUANG, Bor-chen KUO, Kwok-yiu Robert LI, Chee-kit LOOI, Marcelo MILRAD, Josh SHELDON, Ju-ling SHIH, Ki-sang SONG, Jan VAHRENHOLD
發行者The Education University of Hong Kong
頁面191-195
頁數5
ISBN(列印)9789887703464
出版狀態已發佈 - 2019
事件3rd International Conference on Computational Thinking Education, CTE 2019 - Hong Kong, 香港
持續時間: 2019 6月 132019 6月 15

出版系列

名字Proceedings of International Conference on Computational Thinking Education
ISSN(電子)2664-5661

會議

會議3rd International Conference on Computational Thinking Education, CTE 2019
國家/地區香港
城市Hong Kong
期間2019/06/132019/06/15

ASJC Scopus subject areas

  • 教育
  • 電腦科學應用

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