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The Influence of Gamification Elements in Educational Environments

  • Pin Luarn
  • , Chiao Chieh Chen
  • , Yu Ping Chiu*
  • *此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

12   !!Link opens in a new tab 引文 斯高帕斯(Scopus)

摘要

The use of gamification might offer a partial solution to the decline in students’ motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students’ intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.

原文英語
期刊International Journal of Game-Based Learning
13
發行號1
DOIs
出版狀態已發佈 - 2023

ASJC Scopus subject areas

  • 教育
  • 發展與教育心理學

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