The implementation and evaluation of educational online gaming system

Kuang Chao Yu*, Hsien Sheng Hsiao, Fu Hsing Tsai

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

3 引文 斯高帕斯(Scopus)

摘要

An educational online game is proposed in the paper. We then examine the impact of learners' online-game experience and their self-efficacy on learning effects. Meanwhile, the relationships among main factors which influence the learning effects are analyzed. We found that a significant correlation between learners' online-game experience and their self-efficacy is revealed. Path analysis indicates that the learning performance is only directly influenced by learners' academic achievement and learning time. Learners' online game experience only affects learning performance indirectly through learning time. The online game-based learning system in this study is worthy to be popularized since it can attract more learners' attention.

原文英語
主出版物標題ITRE 2005 - 3rd International Conference on Information Technology
主出版物子標題Research and Education - Proceedings
頁面338-342
頁數5
出版狀態已發佈 - 2005
事件ITRE 2005 - 3rd International Conference on Information Technology: Research and Education - Hsinchu, 臺灣
持續時間: 2005 6月 272005 6月 30

出版系列

名字ITRE 2005 - 3rd International Conference on Information Technology: Research and Education - Proceedings
2005

其他

其他ITRE 2005 - 3rd International Conference on Information Technology: Research and Education
國家/地區臺灣
城市Hsinchu
期間2005/06/272005/06/30

ASJC Scopus subject areas

  • 一般工程

指紋

深入研究「The implementation and evaluation of educational online gaming system」主題。共同形成了獨特的指紋。

引用此