The implementation and evaluation of educational online gaming system

研究成果: 書貢獻/報告類型會議論文篇章

3 引文 斯高帕斯(Scopus)

摘要

An educational online game is proposed in the paper. We then examine the impact of learners' online-game experience and their self-efficacy on learning effects. Meanwhile, the relationships among main factors which influence the learning effects are analyzed. We found that a significant correlation between learners' online-game experience and their self-efficacy is revealed. Path analysis indicates that the learning performance is only directly influenced by learners' academic achievement and learning time. Learners' online game experience only affects learning performance indirectly through learning time. The online game-based learning system in this study is worthy to be popularized since it can attract more learners' attention.

原文英語
主出版物標題ITRE 2005 - 3rd International Conference on Information Technology: Research and Education - Proceedings
頁面338-342
頁數5
2005
出版狀態已發佈 - 2005
事件ITRE 2005 - 3rd International Conference on Information Technology: Research and Education - Hsinchu, 臺灣
持續時間: 2005 六月 272005 六月 30

其他

其他ITRE 2005 - 3rd International Conference on Information Technology: Research and Education
國家臺灣
城市Hsinchu
期間2005/06/272005/06/30

ASJC Scopus subject areas

  • Engineering(all)

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