The impacts of flexible grouping in a mobile-assisted game-based Chinese character learning approach

Lung Hsiang Wong, Ching Kun Hsu, Jizhen Sun, Ivica Boticki

研究成果: 書貢獻/報告類型會議論文篇章

3 引文 斯高帕斯(Scopus)

摘要

This paper reports on how two different flexible student grouping strategies in a mobile-assisted Chinese character learning game affect the players' collaborative patterns. The game application assigns each student a Chinese character component on their smartphones. The students are required to form groups to assemble eligible Chinese characters using the components that the group members possess. Fifteen Primary 3 (3rd grade) students were involved in the study. The game process data and the transcriptions of focus group interviews were qualitatively analyzed in order to investigate the dynamics of student collaboration and competition during the games. The study aims to explore the patterns of social interactions during the activities, especially the varied impacts of the two different grouping rules (allowing versus not allowing each student to join more than one group at one time) on the students' game behaviors and their learning gains.

原文英語
主出版物標題10th International Conference of the Learning Sciences
主出版物子標題The Future of Learning, ICLS 2012 - Proceedings
頁面235-242
頁數8
出版狀態已發佈 - 2012
對外發佈
事件10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Sydney, NSW, 澳大利亚
持續時間: 2012 7月 22012 7月 6

出版系列

名字10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Proceedings
1

其他

其他10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012
國家/地區澳大利亚
城市Sydney, NSW
期間2012/07/022012/07/06

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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