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The impact of Hybrid Competitive–Cooperative mechanics in digital board games on teacher efficacy for health policy education

研究成果: 雜誌貢獻期刊論文同行評審

摘要

Enhancing teacher efficacy through innovative educational technologies remains critical in modern pedagogy, particularly for complex subjects like health policy instruction. This experimental mixed-methods study evaluates the effectiveness of competitive-cooperative digital board games (CCDBGs) in improving teacher efficacy within K-12 health education settings in Taiwan. Adopting a pretest–posttest control group design, 184 teachers were randomly assigned to either a CCDBG workshop intervention group (n = 92) or an online instructional manual control group (n = 92). Quantitative analysis using generalized estimating equations demonstrated significant improvements in instructional preparation, pedagogical methods, and classroom atmosphere (p < 0.000), with effect sizes highlighting the intervention’s practical relevance. Qualitative classroom observations further revealed enhanced teaching engagement and instructional clarity, particularly in delivering complex topics such as Taiwan’s National Health Insurance system. The study bridges game-based learning theory with educational technology practice, showcasing how CCDBGs create dynamic, technology-enhanced learning environments that empower teachers. By integrating digital tools with collaborative-competitive mechanics, this research provides actionable insights for designing teacher training programs and advancing health policy education through innovative pedagogical frameworks. These findings position CCDBGs as a scalable solution for global educators seeking to leverage gamification and digital platforms to address curriculum challenges in technology-driven classrooms.

原文英語
文章編號101134
期刊Entertainment Computing
58
DOIs
出版狀態已發佈 - 2026 9月

UN SDG

此研究成果有助於以下永續發展目標

  1. SDG 3 - 健康與福祉
    SDG 3 健康與福祉

ASJC Scopus subject areas

  • 軟體
  • 人機介面

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