The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The participants consisted of 72 11th grade high school students who were assigned to one of three conditions: 1) information-based (ISCinfo), 2) game-based (ISCgame) and 3) game-based with peer-like intelligent agent (ISCgame-agent) conditions. The results revealed that the ISCgame and the ISCgame-agent facilitated diversified ideas in problem solving and were considered beneficial for brainstorming. Although the divergent thinking process may not transfer to problem solving results immediately, it is our hope that the empirical result can shed some lights on the development of game-based systems for collaborative learning and problem solving support.
|頁（從 - 到）||180-191|
|期刊||Educational Technology and Society|
|出版狀態||已發佈 - 2010 十二月 23|
ASJC Scopus subject areas
- Sociology and Political Science