The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness

Shao Chen Chang, Ting Chia Hsu, Yen Ni Chen, Morris Siu yung Jong

研究成果: 雜誌貢獻文章同行評審

5 引文 斯高帕斯(Scopus)

摘要

With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their learning effectiveness and motivation. Therefore, this study combined the spherical video-based virtual reality (SVVR) and a hands-on activity to help fifth-grade students learn natural geomorphological knowledge. The experimental group students used the hands-on approach to design a SVVR system to learn natural geomorphological knowledge; the control group used the conventional SVVR guiding system to learn. From the experimental results, there were non-significant differences in the learning achievement and learning motivation of students in the experimental and control groups. However, the students in the experimental group had better achievement on the in-depth knowledge test. In other words, the experimental group students needed to understand more about the learning content of natural geomorphological knowledge to design the VR system. Moreover, the hands-on approach cultivated their problem-solving and metacognitive skills.

原文英語
頁(從 - 到)915-929
頁數15
期刊Interactive Learning Environments
28
發行號7
DOIs
出版狀態已發佈 - 2020 十月 2

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

指紋 深入研究「The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness」主題。共同形成了獨特的指紋。

引用此