The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning

Li Chun Wang, Ming Puu Chen

研究成果: 雜誌貢獻期刊論文同行評審

236 引文 斯高帕斯(Scopus)

摘要

Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and fifteen novices participated in the experimental activity. Two types of game strategy were employed: the matching-challenging strategy and the challenging strategy. Participants were categorized into one or other of the two groups based on individual preferences. The results of the study showed that: (1) the challenging group had higher flow experiences than the matching-challenging group; (2) participants' performance was enhanced with the use of the matching strategy; and (3) a compensation effect existed among the preference-mismatched learners who performed better in the challenging game-play.

原文英語
頁(從 - 到)39-52
頁數14
期刊Innovations in Education and Teaching International
47
發行號1
DOIs
出版狀態已發佈 - 2010 2月

ASJC Scopus subject areas

  • 教育

指紋

深入研究「The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning」主題。共同形成了獨特的指紋。

引用此