@inproceedings{b6d319f9b92b4985b6e652bb7f2da596,
title = "The effect of the game-based problem-posing system for mathematical learning",
abstract = "{"}Problem-posing{"} is an experience-converting instructional strategy for effectively enhancing students' thinking abilities and is broadly discussed in many domains. This study aims to probe into the possibility of technology assistance for problem-posing strategy. Based on the design principles of problem-posing and game theories, we designed a game-based problem-posing and solving system. Moreover, the influences of game-based problem-posing Math learning activities for students' problem-posing, problem-solving abilities, and flow are discussed. Four classes of fifth graders were participated in the research. Two classes were provided with game-based problem-posing system, while the other two used paper-based problem-posing method. The result shows that game-based problem-posing system positively enhances students' overall flow and problem-posing abilities.",
keywords = "Collaborative learning, Flow experience, Game-based system, Problem posing",
author = "Wu, {Lin Jung} and Weng, {Sheng En} and Chang, {Kuo En} and Lan, {Yu Ju} and Sung, {Yao Ting}",
year = "2009",
language = "English",
isbn = "9789868473553",
series = "Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009",
pages = "35--39",
booktitle = "Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009",
note = "17th International Conference on Computers in Education, ICCE 2009 ; Conference date: 30-11-2009 Through 04-12-2009",
}