The effect of the game-based problem-posing system for mathematical learning

Lin Jung Wu*, Sheng En Weng, Kuo En Chang, Yu Ju Lan, Yao Ting Sung

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

摘要

"Problem-posing" is an experience-converting instructional strategy for effectively enhancing students' thinking abilities and is broadly discussed in many domains. This study aims to probe into the possibility of technology assistance for problem-posing strategy. Based on the design principles of problem-posing and game theories, we designed a game-based problem-posing and solving system. Moreover, the influences of game-based problem-posing Math learning activities for students' problem-posing, problem-solving abilities, and flow are discussed. Four classes of fifth graders were participated in the research. Two classes were provided with game-based problem-posing system, while the other two used paper-based problem-posing method. The result shows that game-based problem-posing system positively enhances students' overall flow and problem-posing abilities.

原文英語
主出版物標題Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009
頁面35-39
頁數5
出版狀態已發佈 - 2009
事件17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, 香港
持續時間: 2009 十一月 302009 十二月 4

出版系列

名字Workshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009

其他

其他17th International Conference on Computers in Education, ICCE 2009
國家/地區香港
城市Hong Kong
期間2009/11/302009/12/04

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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