The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students

Scott Benjamin Dyson, Yu Lin Chang, Hsueh Chih Chen, Hsiang Yu Hsiung, Chien Chih Tseng, Jen Ho Chang

研究成果: 雜誌貢獻文章

12 引文 斯高帕斯(Scopus)

摘要

Research on the effect of tabletop role-playing games (TRPGs) on creative potential and emotional creativity has been sparse. The present study aimed to examine how role-playing games influence creative potential and emotional creativity. Participants were assigned into either a treatment group (N = 19) or a control group (N = 20). After taking the Emotional Creativity Index (ECI) and Abbreviated Torrance Test for Adults (ATTA) as pre-tests, the treatment group played TRPGs once every week for four weeks. Upon the completion of the treatment, the participants retook the tests. The control group only took the pre-tests and post-tests and did not play any role-playing games. The results showed treatment group significantly enhance their creative potential as compared with the control group, but not on emotional creativity. The current study supports that TRPGs improve creative potential, implications and limitations are discussed.

原文英語
頁(從 - 到)88-96
頁數9
期刊Thinking Skills and Creativity
19
DOIs
出版狀態已發佈 - 2016 三月 1

ASJC Scopus subject areas

  • Education

指紋 深入研究「The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students」主題。共同形成了獨特的指紋。

  • 引用此