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The educational benefits of esports for Students: From a 5Cs value perspective

  • Yu Feng Wu
  • , Jian Hong Ye*
  • , Jhen Ni Ye
  • , Yu Tai Wu
  • , Mei Yen Chen
  • *此作品的通信作者

研究成果: 雜誌貢獻 › 期刊論文 › 同行評審

摘要

Few studies have explored Multiplayer Online Battle Arena (MOBA) esports in the context of education. However, it is crucial for higher education to acknowledge and implement the technological advancements and educational value of MOBA esports, such as fostering a confidence, communication skills, cooperative attitude, critical thinking, and continuous improvement of attitude (the 5Cs). To assess these values in MOBA esports games, this study adapted the expectancy-value theory (EVT) to explore the educational values perceived by players. Thus, the aim of this study was to understand the correlations between the 5Cs and continuance intention. This using Statistical Package for the Social Sciences (SPSS) and Analysis of Moment Structures (AMOS) for structural equation modelling (SEM) after invalid responses were removed. The findings indicated that esports game self-efficacy had an association with the 5Cs educational value positively and that the 5Cs educational value had an association with continuance intention to play esports games positively.

原文英語
文章編號101100
期刊Entertainment Computing
卷57
DOIs
出版狀態已發佈 - 2026 5月

ASJC Scopus subject areas

  • 軟體
  • 人機介面

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