TY - JOUR
T1 - The educational benefits of esports for Students
T2 - From a 5Cs value perspective
AU - Wu, Yu Feng
AU - Ye, Jian Hong
AU - Ye, Jhen Ni
AU - Wu, Yu Tai
AU - Chen, Mei Yen
N1 - Publisher Copyright:
© 2026 Elsevier B.V. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
PY - 2026/5
Y1 - 2026/5
N2 - Few studies have explored Multiplayer Online Battle Arena (MOBA) esports in the context of education. However, it is crucial for higher education to acknowledge and implement the technological advancements and educational value of MOBA esports, such as fostering a confidence, communication skills, cooperative attitude, critical thinking, and continuous improvement of attitude (the 5Cs). To assess these values in MOBA esports games, this study adapted the expectancy-value theory (EVT) to explore the educational values perceived by players. Thus, the aim of this study was to understand the correlations between the 5Cs and continuance intention. This using Statistical Package for the Social Sciences (SPSS) and Analysis of Moment Structures (AMOS) for structural equation modelling (SEM) after invalid responses were removed. The findings indicated that esports game self-efficacy had an association with the 5Cs educational value positively and that the 5Cs educational value had an association with continuance intention to play esports games positively.
AB - Few studies have explored Multiplayer Online Battle Arena (MOBA) esports in the context of education. However, it is crucial for higher education to acknowledge and implement the technological advancements and educational value of MOBA esports, such as fostering a confidence, communication skills, cooperative attitude, critical thinking, and continuous improvement of attitude (the 5Cs). To assess these values in MOBA esports games, this study adapted the expectancy-value theory (EVT) to explore the educational values perceived by players. Thus, the aim of this study was to understand the correlations between the 5Cs and continuance intention. This using Statistical Package for the Social Sciences (SPSS) and Analysis of Moment Structures (AMOS) for structural equation modelling (SEM) after invalid responses were removed. The findings indicated that esports game self-efficacy had an association with the 5Cs educational value positively and that the 5Cs educational value had an association with continuance intention to play esports games positively.
KW - Communication skills
KW - Confidence
KW - Continuous improvement of attitude
KW - Cooperative attitude
KW - Critical thinking
KW - Expectancy-value theory
KW - Gaming
KW - MOBA Esports
UR - https://www.scopus.com/pages/publications/105032139477
UR - https://www.scopus.com/pages/publications/105032139477#tab=citedBy
U2 - 10.1016/j.entcom.2026.101100
DO - 10.1016/j.entcom.2026.101100
M3 - Article
AN - SCOPUS:105032139477
SN - 1875-9521
VL - 57
JO - Entertainment Computing
JF - Entertainment Computing
M1 - 101100
ER -