摘要
This paper presents novel algorithms for strategy optimization for deductive games. First, a k-way-branching (KWB) algorithm, taking advantage of a clustering technique, can obtain approximate results effectively. Second, a computer-aided verification algorithm, called the Pigeonhole-principle-based backtracking (PPBB) algorithm, is developed to discover the lower bound of the number of guesses required for the games. These algorithms have been successfully applied to deductive games, Mastermind and "Bulls and Cows." Experimental results show that KWB outperforms previously published approximate strategies. Furthermore, by applying the algorithms, we derive the theorem: 7 guesses are necessary and sufficient for the "Bulls and Cows" in the worst case. These results suggest strategies for other search problems.
原文 | 英語 |
---|---|
頁(從 - 到) | 757-766 |
頁數 | 10 |
期刊 | European Journal of Operational Research |
卷 | 183 |
發行號 | 2 |
DOIs | |
出版狀態 | 已發佈 - 2007 12月 1 |
ASJC Scopus subject areas
- 一般電腦科學
- 建模與模擬
- 管理科學與經營研究
- 資訊系統與管理