STEM without art: A ship without a sail

Chia Yu Liu, Chao Jung Wu*

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

12 引文 斯高帕斯(Scopus)

摘要

STEAM is an approach to teaching and learning that integrates science, technology, engineering, the arts, and mathematics. However, arts are often marginal and neglected in STEAM education. We conducted semi-structured interviews with eleven STEAM experts in Taiwan regarding their perspectives on and the factors affecting art elements, and suggestions for enhancing STEAM art elements. Thematic analysis of the results confirmed the three art elements we proposed (arts/aesthetic, contextual understanding, and creativity) but with slight modifications. Four categories comprising of 10 strategies emerged for incorporating the art elements in STEAM activities: basic principles (constraining, interaction), arts/aesthetic (arts/aesthetic learning, intention and meaning), contextual understanding (reflection of the socio-cultural context, human-centred design), and creativity (less is more, hands-on exploration, imagination, game-based/collaborative approach). The strategies that emerged in our study can help researchers and educators develop STEAM activities with rich art elements and activate in-depth discussions of STEM concepts. Furthermore, we established that learners’ emotional experiences might be stimulated by art elements, so instructors could further expand their interest in STEM content.

原文英語
文章編號100977
期刊Thinking Skills and Creativity
43
DOIs
出版狀態已發佈 - 2022 3月

ASJC Scopus subject areas

  • 教育

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