Sample buffer: A progressive refinement ray-casting algorithm for volume rendering

Hao Ren Ke*, Ruei Chuan Chang

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

6 引文 斯高帕斯(Scopus)

摘要

Ray-casting has been shown to be an excellent technique for rendering volume data. This paper describes a new ray-casting algorithm that employs the concept of progressive refinement for volume rendering. Volume data are embedded into a complete octree, and when the volume data are rendered, the octree is traversed according to a user-defined threshold. By reducing this threshold gradually, we can render increasingly refined images. Ray-casting is used to explore the octree, and a data structure called a sample buffer (SB) is introduced to reduce the time required to render a series of images. With this method, a satisfactory balance between image quality and computation time can be achieved.

原文英語
頁(從 - 到)277-283
頁數7
期刊Computers and Graphics
17
發行號3
DOIs
出版狀態已發佈 - 1993
對外發佈

ASJC Scopus subject areas

  • 一般工程
  • 人機介面
  • 電腦繪圖與電腦輔助設計

指紋

深入研究「Sample buffer: A progressive refinement ray-casting algorithm for volume rendering」主題。共同形成了獨特的指紋。

引用此