Researches on using robots in education

Liang Yi Li*, Chih Wei Chang, Gwo Dong Chen

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

28 引文 斯高帕斯(Scopus)

摘要

Since Seymour Papert (1993) [1] who was the first man to apply robots in education, using robots to support teaching and learning, from secondary school to undergraduate courses to graduate education, has become a popular research topic in recent years [2] [3] [4]. He proposed an approach to learning in the classroom that he calls "constructionism", as opposed to the traditional style of "instructionism". In this approach, students can learn from designing, and assembling their own robots. Since robots capture the imagination of many younger people, they have been validated as useful aids for the teaching of mathematics and physics [5]. Furthermore, the use of robots is not limited to traditional engineering departments but is distributed across a variety of arts and science courses. The use of robotics by nonengineering, nontechnical instructors has been termed a "robotic revolution" [6].

原文英語
主出版物標題Learning by Playing
主出版物子標題Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
頁面479-482
頁數4
DOIs
出版狀態已發佈 - 2009
對外發佈
事件4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, 加拿大
持續時間: 2009 8月 92009 8月 11

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
5670 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他4th International Conference on E-Learning and Games, Edutainment 2009
國家/地區加拿大
城市Banff, AB
期間2009/08/092009/08/11

ASJC Scopus subject areas

  • 理論電腦科學
  • 一般電腦科學

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