TY - JOUR
T1 - Representations of animal companions on student learning perception
T2 - Static, animated and tangible
AU - Chen, Zhi Hong
AU - Wang, Sheng Chun
N1 - Publisher Copyright:
© 2018, International Forum of Educational Technology and Society.
PY - 2018
Y1 - 2018
N2 - Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with animal companions to foster student learning and interaction. In addition, different representation styles of animal companions on student learning are also seldom investigated. To address these research questions, this paper develops a My-Dragon system which blends tangible and animal companions for maximizing young student interaction. The system is further evaluated by an empirical study by eighteen pupils compared with a static and an animated version. The results reveal that such a tangible system is of benefit to the student learning perception in terms of attention, emotion, and interaction aspects. Some implications on findings and future system development are also discussed.
AB - Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with animal companions to foster student learning and interaction. In addition, different representation styles of animal companions on student learning are also seldom investigated. To address these research questions, this paper develops a My-Dragon system which blends tangible and animal companions for maximizing young student interaction. The system is further evaluated by an empirical study by eighteen pupils compared with a static and an animated version. The results reveal that such a tangible system is of benefit to the student learning perception in terms of attention, emotion, and interaction aspects. Some implications on findings and future system development are also discussed.
KW - Animal companions
KW - Children's perception
KW - Educational agents
KW - Human-computer interaction
KW - Tangible technology
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M3 - Article
AN - SCOPUS:85046086808
SN - 1176-3647
VL - 21
SP - 124
EP - 133
JO - Educational Technology and Society
JF - Educational Technology and Society
IS - 2
ER -