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Real-time rendering of watercolor effects for virtual environments

研究成果: 雜誌貢獻 › 期刊論文 › 同行評審

16   連結會在新分頁中打開 引文 斯高帕斯(Scopus)

摘要

In this paper, we present an empirical approach for rendering realistic watercolor effects in real-time. While watercolor being a versatile media, several characteristics of its effects have been categorized in the past. We describe an approach to recreate these effects using the Kubelka-Munk compositing model and the Sobel filter. Using modern per-pixel shading hardware, we present a method to render these effects in an interactive frame-rate.

ASJC Scopus subject areas

  • 理論電腦科學
  • 一般電腦科學

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