摘要
In this paper, we present an empirical approach for rendering realistic watercolor effects in real-time. While watercolor being a versatile media, several characteristics of its effects have been categorized in the past. We describe an approach to recreate these effects using the Kubelka-Munk compositing model and the Sobel filter. Using modern per-pixel shading hardware, we present a method to render these effects in an interactive frame-rate.
| 原文 | 英語 |
|---|---|
| 頁(從 - 到) | 474-481 |
| 頁數 | 8 |
| 期刊 | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| 卷 | 3333 |
| DOIs | |
| 出版狀態 | 已發佈 - 2004 |
| 對外發佈 | 是 |
ASJC Scopus subject areas
- 理論電腦科學
- 一般電腦科學
指紋
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