Real-time ray tracing with CUDA

Min Shih, Yung Feng Chiu, Ying Chieh Chen, Chun Fa Chang*

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

7 引文 斯高帕斯(Scopus)

摘要

The graphics processors (GPUs) have recently emerged as a low-cost alternative for parallel programming. Since modern GPUs have great computational power as well as high memory bandwidth, running ray tracing on them has been an active field of research in computer graphics in recent years. Furthermore, the introduction of CUDA, a novel GPGPU architecture, has removed several limitations that the traditional GPU-based ray tracing suffered. In this paper, an implementation of high per formance CUDA ray tracing is demonstrated. We focus on the perfor mance and show how our design choices in various optimization lead to an implementation that outperforms the previous works. For reasonably complex scenes with simple shading, our implementation achieves the performance of 30 to 43 million traced rays per second. Our implementation also includes the effects of recursive specular reflection and refraction, which were less discussed in previous GPU-based ray tracing works.

原文英語
主出版物標題Algorithms and Architectures for Parallel Processing - 9th International Conference, ICA3PP 2009, Proceedings
頁面327-337
頁數11
DOIs
出版狀態已發佈 - 2009
事件9th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2009 - Taipei, 臺灣
持續時間: 2009 6月 82009 6月 11

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
5574 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他9th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2009
國家/地區臺灣
城市Taipei
期間2009/06/082009/06/11

ASJC Scopus subject areas

  • 理論電腦科學
  • 一般電腦科學

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