Real-time background modeling based on a multi-level texture description

Chia Hung Yeh, Chih Yang Lin*, Kahlil Muchtar, Li Wei Kang

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

45 引文 斯高帕斯(Scopus)

摘要

Background construction is the base of object detection and tracking of machine vision systems. Traditional background modeling methods often require complicated computations and are sensitive to illumination changes. This paper proposes a novel block-based background modeling method based on a hierarchical coarse-to-fine texture description, which fully utilizes the texture characteristics of each incoming frame. The proposed method is efficient and can resist both illumination changes and shadow disturbance. The experimental results show that this method is suitable for real-world scenes and real-time applications.

原文英語
頁(從 - 到)106-127
頁數22
期刊Information Sciences
269
DOIs
出版狀態已發佈 - 2014 6月 10
對外發佈

ASJC Scopus subject areas

  • 軟體
  • 控制與系統工程
  • 理論電腦科學
  • 電腦科學應用
  • 資訊系統與管理
  • 人工智慧

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