Prototyping an online game platform through the formative design approach based on the monopoly mechanism

Yu Hui Tao*, Wei Jyun Hong, C. Rosa Yeh

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

1 引文 斯高帕斯(Scopus)

摘要

The goal of this research is to implement a prototype online game learning management platform with high usability via a formative design approach. Two stages of usability evaluations, namely, cognitive walkthrough and heuristic evaluation, are applied to assess the prototype system, followed by a small-scale survey. A total of 15 suggestions are obtained; In general, the students adequately perceived the incremental functionalities on real estate transactions and the learning concepts intended by this research. As a learning game, its design earned recognitions and raised user intention to use this platform as a learning tool. The overall user satisfaction on both the game and the class management platform ranges from neutral to slightly positive, thereby implying a positive general user attitude with more expectations for improvements. With this initial formative evaluation, the outcomes provide valuable input to subsequent formative design stages, as well as a foundation for high usability, closer to actual game scenarios, and a pioneering platform for informal game learning in higher education applications.

原文英語
主出版物標題Workshop on Learning Technology for Education in Cloud, LTEC'12
發行者Springer Verlag
頁面77-88
頁數12
ISBN(列印)9783642308581
DOIs
出版狀態已發佈 - 2012
事件1st Workshop on Learning Technology for Education in Cloud, LTEC'12 - Salamanca, 西班牙
持續時間: 2012 7月 112012 7月 13

出版系列

名字Advances in Intelligent Systems and Computing
173 AISC
ISSN(列印)2194-5357

會議

會議1st Workshop on Learning Technology for Education in Cloud, LTEC'12
國家/地區西班牙
城市Salamanca
期間2012/07/112012/07/13

ASJC Scopus subject areas

  • 控制與系統工程
  • 一般電腦科學

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