Probing digital game-based science learning experience through eye-tracking

Bo Yuan Cheng, Hung Yuan Wang, Chung Yuan Hsu*, Guo Li Chiou, Meng Jung Tsai

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

2 引文 斯高帕斯(Scopus)

摘要

This study aimed to investigate the role the students’ prior knowledge in their visual attention and behavioral patterns while playing a digital game. The participants were 39 fourth graders from an elementary school in the southern part of Taiwan. The Tobii 4C Eye Tracker (with a sampling rate of 90Hz) was utilized to track the students’ visual attention while they were playing the game. In addition, the lag sequential analyses were conducted to examine the visual transitional patterns of the participants with different levels of prior knowledge. The results of this study showed that students with the lower level of prior knowledge tended to put more mental effort on the trivial information of the game. In contrast, the participants with the higher level of prior knowledge were more likely to employ more effective gameplaying strategies (e.g., evaluation).

原文英語
主出版物標題ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
編輯Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
發行者Asia-Pacific Society for Computers in Education
頁面147-151
頁數5
ISBN(電子)9789869721448
出版狀態已發佈 - 2019 11月 19
事件27th International Conference on Computers in Education, ICCE 2019 - Kenting, 臺灣
持續時間: 2019 12月 22019 12月 6

出版系列

名字ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
2

會議

會議27th International Conference on Computers in Education, ICCE 2019
國家/地區臺灣
城市Kenting
期間2019/12/022019/12/06

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 電腦科學應用
  • 資訊系統
  • 硬體和架構
  • 教育

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