Pre-training and cueing effects on students’ visual behavior and task outcomes in game-based learning

Meng Jung Tsai*, An Hsuan Wu, Ching Yeh Wang

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

5 引文 斯高帕斯(Scopus)

摘要

This study aims to examine the effects of instructional designs with a pre-training video and real-time cues on game-based learning process and task outcomes. Forty-four university students from different disciplines were randomly assigned into four groups under a 2 x 2 experimental design (with/without a pre-training video versus more/less-relevant cues). The participants' visual behaviors during the learning processes of the four groups were all tracked by an eye-tracking system. MANOVA tests, lag sequential analyses and heat map analyses were analysed among and within groups. The results revealed that the cues had positive effects on game performance, and the pre-training video may enhance the visual control of information processing of cuing information. Nevertheless, neither a pre-training video nor real-time cues had benefits on students’ conceptual learning achievement in game-based learning.

原文英語
文章編號100188
期刊Computers in Human Behavior Reports
6
DOIs
出版狀態已發佈 - 2022 5月

ASJC Scopus subject areas

  • 人機介面
  • 人工智慧
  • 電腦科學應用
  • 應用心理學
  • 認知神經科學
  • 神經科學(雜項)

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