@article{7046721530564b17a5a28f00a2f580cf,
title = "Pre-training and cueing effects on students{\textquoteright} visual behavior and task outcomes in game-based learning",
abstract = "This study aims to examine the effects of instructional designs with a pre-training video and real-time cues on game-based learning process and task outcomes. Forty-four university students from different disciplines were randomly assigned into four groups under a 2 x 2 experimental design (with/without a pre-training video versus more/less-relevant cues). The participants' visual behaviors during the learning processes of the four groups were all tracked by an eye-tracking system. MANOVA tests, lag sequential analyses and heat map analyses were analysed among and within groups. The results revealed that the cues had positive effects on game performance, and the pre-training video may enhance the visual control of information processing of cuing information. Nevertheless, neither a pre-training video nor real-time cues had benefits on students{\textquoteright} conceptual learning achievement in game-based learning.",
keywords = "Game-based learning, Interactive pedagogy, Learning analytics, Scaffolding, Visual behavior",
author = "Tsai, {Meng Jung} and Wu, {An Hsuan} and Wang, {Ching Yeh}",
note = "Funding Information: Meng-Jung Tsai receives research support from The Ministry of Science and Technology in Taiwan under the following project numbers: MOST 109-2511-H-003-019-MY3 and MOST 109-2511-H-003-018-MY3 . No other author has reported a potential conflict of interest relevant to this article. Funding Information: This work was supported by the Ministry of Science and Technology in Taiwan [grant number MOST 106-2511-S-003-064-MY3 and MOST 109-2511-H-003-018-MY3 ]; and the {\textquoteleft}Institute for Research Excellence in Learning Sciences{\textquoteright} of National Taiwan Normal University (NTNU) . Publisher Copyright: {\textcopyright} 2022 The Authors",
year = "2022",
month = may,
doi = "10.1016/j.chbr.2022.100188",
language = "English",
volume = "6",
journal = "Computers in Human Behavior Reports",
issn = "2451-9588",
publisher = "Elsevier BV",
}