摘要
In pursuit of photorealistic rendering of surface material, Bidirectional Texture Function (BTF) has been used frequently in recent years. Its main drawback is its massive data size. To solve this, the Spatial Bidirectional Reflectance Function (SBRDF) techniques compress BTFs into reflectance model parameters. However, SBRDF cannot produce the self-shadowing and self-occlusion mesostructure effects in many real-world surfaces. Aiming at this drawback, we investigate how self-shadowing and self-occlusion affect the surface appearance by additional physically-based analysis. We mainly rely on two physical phenomena to separate self-shadowing and self-occlusion into two independent effects. First, the self-shadowing is view independent. Second, the self-occlusion is independent of changes in lighting direction. After those analyses, we are able to add self-shadowing and self-occlusion effects to SBRDF to achieve rendering quality that is much closer to the original uncompressed BTF data than SBRDF.
| 原文 | 英語 |
|---|---|
| 頁(從 - 到) | 83-98 |
| 頁數 | 16 |
| 期刊 | Journal of Information Science and Engineering |
| 卷 | 24 |
| 發行號 | 1 |
| 出版狀態 | 已發佈 - 2008 1月 |
ASJC Scopus subject areas
- 軟體
- 人機介面
- 硬體和架構
- 圖書館與資訊科學
- 計算機理論與數學
指紋
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