Old dogs can learn new tricks: Exploring effective strategies to facilitate somatosensory video games for institutionalized older veterans

I. Tsun Chiang*

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

3 引文 斯高帕斯(Scopus)

摘要

The purpose of the study is to explore the possibility of utilizing somatosensory video games (SVGs) to promote institutionalized older veterans to participate regular exercises in senior institutions in Taiwan. Twenty-three veterans voluntarily completed 30-minute Wii Fit Plus for 3 time/wk for 8 weeks. Participation observation and informal conversation were two major qualitative research methods to collect responses and feedback of veterans who participants SVGs, co-workers, and facilitators. Constant comparison was utilized to analyze the qualitative information with QSR Nvivo7. The results identified that immediately feedback, competition, companionship, challenges, close to grandchild and fun are reasons to attract older veterans to keep involved with SVGs. The finding showed that SVGs are viable way to attract institutionalized older veterans to participate physical activities. The study implicates that enjoyment, social interaction and flow experience are keys to develop successful SVGs sessions for institutionalized older veterans.

原文英語
主出版物標題Transactions on Edutainment VIII
頁面88-100
頁數13
DOIs
出版狀態已發佈 - 2012
對外發佈
事件6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, 臺灣
持續時間: 2011 9月 72011 9月 9

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
7220 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他6th International Conference on E-Learning and Games, Edutainment 2011
國家/地區臺灣
城市Taipei
期間2011/09/072011/09/09

ASJC Scopus subject areas

  • 理論電腦科學
  • 一般電腦科學

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