TY - JOUR
T1 - Not Just for Decoration
T2 - How the Arts Complement Science, Technology, Engineering, and Mathematics Learning
AU - Liu, Chia Yu
AU - Wu, Chao Jung
N1 - Publisher Copyright:
© 2023 American Psychological Association
PY - 2023
Y1 - 2023
N2 - The arts complement science, technology, engineering, and mathematics (STEM) disciplines by elevating them through the practice of science, technology, engineering, arts, and mathematics (STEAM) education. Although several studies have incorporated the arts into STEM courses, they have frequently merely measured students’ creative performances, used a constrained research design, and rarely examined teachers’ perceptions. This study developed courses that incorporated various art strategies and STEM learning into a nonrandomized control group with a pretest–posttest design. It examined their impact on the multiple performances of 99 junior high school students and teachers’ perceptions. The results showed that the experimental group that took courses with more art strategies created STEAM products with more creativity than their counterparts. All participants demonstrated higher learning motivation and STEAM efficacy after the course, although the group effectwas limited. The teachers agreed that the art strategies boosted performance but also proposed challenges to adding the arts to STEM courses. The research and pedagogical implications of incorporating various art strategies into STEM learning are discussed.
AB - The arts complement science, technology, engineering, and mathematics (STEM) disciplines by elevating them through the practice of science, technology, engineering, arts, and mathematics (STEAM) education. Although several studies have incorporated the arts into STEM courses, they have frequently merely measured students’ creative performances, used a constrained research design, and rarely examined teachers’ perceptions. This study developed courses that incorporated various art strategies and STEM learning into a nonrandomized control group with a pretest–posttest design. It examined their impact on the multiple performances of 99 junior high school students and teachers’ perceptions. The results showed that the experimental group that took courses with more art strategies created STEAM products with more creativity than their counterparts. All participants demonstrated higher learning motivation and STEAM efficacy after the course, although the group effectwas limited. The teachers agreed that the art strategies boosted performance but also proposed challenges to adding the arts to STEM courses. The research and pedagogical implications of incorporating various art strategies into STEM learning are discussed.
KW - STEAM
KW - art strategies
KW - creativity
KW - learning motivation
KW - self-efficacy
UR - http://www.scopus.com/inward/record.url?scp=85183363034&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85183363034&partnerID=8YFLogxK
U2 - 10.1037/aca0000634
DO - 10.1037/aca0000634
M3 - Article
AN - SCOPUS:85183363034
SN - 1931-3896
JO - Psychology of Aesthetics, Creativity, and the Arts
JF - Psychology of Aesthetics, Creativity, and the Arts
ER -