摘要
In this paper, we describe a My-Pet-My-Quest system to help students establish their learning goals. Digital games often provide students with more controls and clear goals. Therefore, when learning tasks can be integrated with a game structure as a motivating educational environment, students might learn better and with more joyfulness. The My-Pet-My-Quest system that adopts quests to integrate a game structure with a series of learning tasks is proposed to this end. A preliminary experiment was conducted in two elementary classes to assess the quest design. The result reveals that game quest had a positive perception in terms of enjoyment, goal content, goal intensity, and feedbacks. Meanwhile, game quest also stimulated students to attempt more learning tasks.
| 原文 | 英語 |
|---|---|
| 主出版物標題 | Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 |
| 頁面 | 733-737 |
| 頁數 | 5 |
| 出版狀態 | 已發佈 - 2009 |
| 對外發佈 | 是 |
| 事件 | 17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, 香港 持續時間: 2009 11月 30 → 2009 12月 4 |
出版系列
| 名字 | Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 |
|---|
其他
| 其他 | 17th International Conference on Computers in Education, ICCE 2009 |
|---|---|
| 國家/地區 | 香港 |
| 城市 | Hong Kong |
| 期間 | 2009/11/30 → 2009/12/04 |
UN SDG
此研究成果有助於以下永續發展目標
-
SDG 4 優良教育
ASJC Scopus subject areas
- 電腦科學(雜項)
- 教育
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