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Multiplayer Serious Games Supporting Programming Learning

研究成果: 書貢獻/報告類型會議論文篇章

4   !!Link opens in a new tab 引文 斯高帕斯(Scopus)

摘要

Computational thinking (CT) is crucial in education for providing a multifaceted approach to problem-solving. However, challenges exist such as supporting teachers' knowledge of CT and students' desire to learn it, particularly for nontechnical students. To combat these challenges, Computer Supported Collaborative Learning (CSCL) has been introduced in classrooms and implemented using a variety of technologies, including serious games, which have been adopted across several domains aiming to appeal to various demographics and skill levels. This research focuses on a Collaborative Multiplayer Serious Game (MSG) for CT skill training. The architecture is aimed at young students and is designed to aid in the learning of programming and the development of CT skills. The purpose of this research is to conduct an empirical study to assess the multiplayer game gameplay mechanics for collaborative CT learning. The proposed game leverages a card game structure and contains complex multi-team multi-player processes, allowing students to communicate and absorb sequential and conditional logics as well as graph routing in a 2D environment. A preliminary experiment was conducted with four fourth-graders and eight sixth-graders from a French school in Morocco who have varying levels of understanding of CT. Participants were split into three groups each with two teams and were required to complete a 16-question multiple-choice quiz before and after playing the same game to assess their initial structural programming logics and the effectiveness of the MSG. Questionnaires were collected along with an interview to gather feedback on their gaming experiences and the game's role in teaching and learning. The results demonstrate that the proposed MSG had a favourable effect on the participants' test scores as the scores of 4 of the teams increased and 1 remained the same. All students performed well on the sequential and conditional logics, which was significantly better than the achievement of the Bebras test of the graph routing. Furthermore, according to the participants, the game provides an appealing environment that allows players to immerse themselves in the game and the competitive aspect of the game adds to its appeal and helps develop teamwork, coordination, and communication skills.

原文英語
主出版物標題Proceedings of the 17th European Conference on Games Based Learning, ECGBL 2023
編輯Ton Spil, Guido Bruinsma, Luuk Collou
發行者Dechema e.V.
頁面721-729
頁數9
ISBN(電子)9781914587887
出版狀態已發佈 - 2023
事件17th European Conference on Games Based Learning, ECGBL 2023 - Enschede, 荷兰
持續時間: 2023 10月 52023 10月 6

出版系列

名字Proceedings of the European Conference on Games-based Learning
2023-October
ISSN(列印)2049-0992

會議

會議17th European Conference on Games Based Learning, ECGBL 2023
國家/地區荷兰
城市Enschede
期間2023/10/052023/10/06

ASJC Scopus subject areas

  • 人工智慧
  • 電腦繪圖與電腦輔助設計
  • 電腦網路與通信
  • 人機介面
  • 軟體
  • 控制與系統工程
  • 教育

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