Modding commercial game for physics learning: A preliminary study

Hang Zheng Sun Lin, Guey-Fa Chiou

研究成果: 書貢獻/報告類型會議貢獻

5 引文 斯高帕斯(Scopus)

摘要

The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students' attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students' concept learning.

原文英語
主出版物標題DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
頁面225-227
頁數3
DOIs
出版狀態已發佈 - 2010 六月 25
事件3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, 臺灣
持續時間: 2010 四月 122010 四月 16

出版系列

名字DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

其他

其他3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
國家臺灣
城市Kaohsiung
期間10/4/1210/4/16

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • 引用此

    Lin, H. Z. S., & Chiou, G-F. (2010). Modding commercial game for physics learning: A preliminary study. 於 DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (頁 225-227). [5463776] (DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2010.41