Mobile assisted game-based Chinese character recognition

Lung Hsiang Wong*, Ching Kun Hsu

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

摘要

This paper reports on the effects of two different dynamic grouping strategies in a mobile-assisted Chinese character learning game. The game application assigns each student a component of a Chinese character through their smartphones and requires them to form groups that can assemble a legitimate Chinese character using the components held by the group members. Sixteen Primary 3 (3 rd grade) students taking Chinese as a second language (L2) class involved in the study. Video-recordings of the game and the transcriptions of focus group interviews were qualitatively analyzed. The study aims to explore the patterns of social interactions during the game, especially on the varied impacts of the two different grouping rules (allowing versus not allowing each student to join more than one group at one time) on the student game behaviors and their learning gains.

原文英語
主出版物標題Proceedings of the 19th International Conference on Computers in Education, ICCE 2011
頁面39-46
頁數8
出版狀態已發佈 - 2011 十二月 1
對外發佈
事件19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, 泰国
持續時間: 2011 十一月 282011 十二月 2

出版系列

名字Proceedings of the 19th International Conference on Computers in Education, ICCE 2011

其他

其他19th International Conference on Computers in Education, ICCE 2011
國家/地區泰国
城市Chiang Mai
期間2011/11/282011/12/02

ASJC Scopus subject areas

  • 教育

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