### 摘要

In Taiwan, primary mathematical education currently adopts teacher-centered learning. Teachers are the main source of course and students must to be engaged in the same activity in the same place at the same time. In this study, we designed a digital game-based learning system which called "Math Island" to help students' mathematics learning by themselves. In the system, we produced 488 mathematics interactive materials, videos and games into a management game and combing "knowledge map" help students to understand the relationships of mathematic concepts. In the system, students can learn mathematics by their own pace by a variety kinds of learning tasks to learn different types of mathematical materials. Moreover, we also collection all user data toward the system and examine how the Math Island system influences on students learning performance and progress. The preliminary results showed that the Math Island may help students make a good progress. In the future, we will In-depth analysis in the further research and implement a diagnosed mechanism to help students learning.

原文 | 英語 |
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主出版物標題 | Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014 |

編輯 | Thepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara |

發行者 | Asia-Pacific Society for Computers in Education |

頁面 | 555-562 |

頁數 | 8 |

ISBN（電子） | 9784990801427 |

出版狀態 | 已發佈 - 2014 一月 1 |

對外發佈 | Yes |

事件 | 22nd International Conference on Computers in Education, ICCE 2014 - Nara, 日本 持續時間: 2014 十一月 30 → 2014 十二月 4 |

### 出版系列

名字 | Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014 |
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### 其他

其他 | 22nd International Conference on Computers in Education, ICCE 2014 |
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國家 | 日本 |

城市 | Nara |

期間 | 14/11/30 → 14/12/4 |

### ASJC Scopus subject areas

- Computer Science Applications
- Human-Computer Interaction
- Education

## 指紋 深入研究「Math Island: Designing a management game of primary mathematics for facilitating student learning」主題。共同形成了獨特的指紋。

## 引用此

*Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014*(頁 555-562). (Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014). Asia-Pacific Society for Computers in Education.