Marketing Strategies in Virtual Worlds

Tsz Wai Lui*, Gabriele Piccoli, Blake Ives

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

57 引文 斯高帕斯(Scopus)

摘要

More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communicate with their customers. Being able to simulate similar experiences as customers have in real stores, virtual worlds are able to enhance product knowledge, attitude and purchase intention of customers. However, not all product attributes are able to be experienced virtually because not all kinds of senses (e.g. taste) can be digitzed and presented through a virtual reality interface. Applying theory of cognitive fit and media richness theory, we propose the products attributes that can be experienced virtually with the current technologies. These product attributes and their moderating effects on the relationships between virtual reality and product knowledge, attitude and purchase intention should be studied further so that companies can make decides on the investment in their presence in virtual worlds and the marketing strategies most appropriate for their products.

原文英語
頁(從 - 到)77-80
頁數4
期刊Data Base for Advances in Information Systems
38
發行號4
DOIs
出版狀態已發佈 - 2007 10月 28
對外發佈

ASJC Scopus subject areas

  • 管理資訊系統
  • 電腦網路與通信

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