Learning motivation, performance and metacognition within a problem-based gaming: Relations among learner's self-regulated learning, cognition processing and achievement

Hsiao Lan Lee, Ming-Puu Chen

研究成果: 書貢獻/報告類型會議貢獻

摘要

This present study is to investigate the relations among learners' self-regulation, cognition processing and achievement ins problem-based gaming. Problem-based gaming is used as a mind tool to foster learners' motivation and cognition. And self-regulated learning regarded as a support and scaffolding motivationally, metacognitively, and behaviorally helps learners engage in their own learning cognitive process. Thus, the goal of this study is to test the conceptual model of the relations among learners' self-regulation, cognition processing and achievement.

原文英語
主出版物標題18th International Conference on Computers in Education, ICCE 2010
頁面29-32
頁數4
出版狀態已發佈 - 2010 十二月 1
事件18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, 马来西亚
持續時間: 2010 十一月 292010 十二月 3

出版系列

名字Doctoral Student Consortium Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

其他

其他18th International Conference on Computers in Education, ICCE 2010
國家马来西亚
城市Putrajaya
期間2010/11/292010/12/03

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

指紋 深入研究「Learning motivation, performance and metacognition within a problem-based gaming: Relations among learner's self-regulated learning, cognition processing and achievement」主題。共同形成了獨特的指紋。

引用此