Learning Health Concepts through Game-Play

Ming Puu Chen, Yi Husan Chen, Hao Ling Huang, Teng Chih Yang

研究成果: 書貢獻/報告類型會議貢獻

摘要

This study investigates the effect of type of game-based inquiry learning (guided-inquiry vs. open-inquiry) on elementary students' attitudes and performance while learning from playing an influenza prevention digital game. There were 47 sixth graders participated in the experimental activity. Participants were randomly assigned to the guided-inquiry group and the open-inquiry group. The preliminary analysis suggested that (a) for the learning performance, game-play enhanced the students' health concepts in influenza prevention knowledge, and the open-inquiry group demonstrated higher performance than the guided-inquiry group did; and (b) as for the learning attitudes, all participants showed positive attitudes toward learning from game-play. The results indicated that the open-inquiry strategy is more suitable for the time-demanding game-paly condition than the guided-inquiry strategy.

原文英語
主出版物標題Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
發行者Institute of Electrical and Electronics Engineers Inc.
頁面354-357
頁數4
ISBN(電子)9781538674475
DOIs
出版狀態已發佈 - 2018 七月 2
事件7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018 - Yonago, 日本
持續時間: 2018 七月 82018 七月 13

出版系列

名字Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018

會議

會議7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
國家日本
城市Yonago
期間2018/07/082018/07/13

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Communication
  • Information Systems
  • Information Systems and Management
  • Education

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