Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as Examples

Mu Sheng Chen*, Ting Chia Hsu

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

摘要

This study aims to investigate the impact of peer assessment and educational board games on computational thinking (CT) and artificial intelligence (AI) courses using a two-factor experimental design. Combining educational technology, we designed an AI speech recognition course suitable for first-year students with no prior knowledge of CT or AI. The goal is to develop their foundational understanding and application of CT and AI. By employing educational board games, the study seeks to enhance learning enjoyment, increase students' self-efficacy in CT, and reduce their learning anxiety. Additionally, through the strategy of peer assessment, the study aims to provide benefits to students in both evaluating and being evaluated, thereby improving their learning outcomes and engagement.

原文英語
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面983-987
頁數5
ISBN(電子)9786269689026
出版狀態已發佈 - 2023 12月
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, 日本
持續時間: 2023 12月 42023 12月 8

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
2

會議

會議31st International Conference on Computers in Education, ICCE 2023
國家/地區日本
城市Matsue, Shimane
期間2023/12/042023/12/08

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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