TY - JOUR
T1 - Learning effectiveness of 3D virtual reality in hospitality training
T2 - a situated cognitive perspective
AU - Lui, Tsz Wai
AU - Goel, Lakshmi
N1 - Publisher Copyright:
© 2022, Emerald Publishing Limited.
PY - 2022/6/10
Y1 - 2022/6/10
N2 - Purpose: Training is one of the key dimensions of internal marketing. Virtual reality (VR), a computer technology that replicates an environment (real or imagined) and simulates a user’s physical presence in that environment to allow for user interaction, offers unique opportunities from a training perspective, such as allowing users to improve their skills without the consequence of failing real customers or the need to be in the real environment physically. This study aims to focus on comparing the effectiveness of VR hospitality training with that of real-world hospitality training. Design/methodology/approach: This study adopts situated cognition theory to empirically test the effect of the awareness of contextual variables (social interaction, location and task) on learning and compare learning outcomes between tourism training in VR and real-world experimental settings. Findings: Results indicate that location and task awareness enhance cognitive absorption, but social awareness does not influence cognitive absorption. There is no significant difference between training in real-world and VR environments. Finally, cognitive absorption has a positive effect on mental model change (the learning outcome). Originality/value: This result advances the theoretical understanding on the significance of learning context by applying situated cognition theory in hospitality training and has significant implications for training that aims for rigor and efficiency within cost, location and time constraints.
AB - Purpose: Training is one of the key dimensions of internal marketing. Virtual reality (VR), a computer technology that replicates an environment (real or imagined) and simulates a user’s physical presence in that environment to allow for user interaction, offers unique opportunities from a training perspective, such as allowing users to improve their skills without the consequence of failing real customers or the need to be in the real environment physically. This study aims to focus on comparing the effectiveness of VR hospitality training with that of real-world hospitality training. Design/methodology/approach: This study adopts situated cognition theory to empirically test the effect of the awareness of contextual variables (social interaction, location and task) on learning and compare learning outcomes between tourism training in VR and real-world experimental settings. Findings: Results indicate that location and task awareness enhance cognitive absorption, but social awareness does not influence cognitive absorption. There is no significant difference between training in real-world and VR environments. Finally, cognitive absorption has a positive effect on mental model change (the learning outcome). Originality/value: This result advances the theoretical understanding on the significance of learning context by applying situated cognition theory in hospitality training and has significant implications for training that aims for rigor and efficiency within cost, location and time constraints.
KW - Hospitality training
KW - Location awareness
KW - Situated cognition
KW - Social awareness
KW - Task awareness
KW - Virtual reality
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U2 - 10.1108/JHTT-03-2021-0091
DO - 10.1108/JHTT-03-2021-0091
M3 - Article
AN - SCOPUS:85123946610
SN - 1757-9880
VL - 13
SP - 441
EP - 460
JO - Journal of Hospitality and Tourism Technology
JF - Journal of Hospitality and Tourism Technology
IS - 3
ER -