Learning behaviors analysis of the six grader students integrating educational robots with the computational thinking board game

Tzu Chin Zhou, Ting Chia Hsu*

*此作品的通信作者

研究成果: 雜誌貢獻會議論文同行評審

摘要

This study aimed at integrating computational thinking board game with robots, so that learners put computational thinking process into practice when they completed the tasks on the board game by controlling the action of the robots. The participants were the sixth-grade students in Singapore. Two students divided into a team collaborated with each other and competed with the other team composed of two students. This study developed a table of the behavioral coding schema according to the observations of the students’ behaviors. From analyzing the overall learning behaviors of the students, this study evaluated and found the learning behavioral patterns of the students in the learning circumstances.

原文英語
頁(從 - 到)146-150
頁數5
期刊Proceedings of International Conference on Computational Thinking Education
出版狀態已發佈 - 2020
事件4th International Conference on Computational Thinking Education, CTE 2020 - Hong Kong, 香港
持續時間: 2020 八月 192020 八月 21

ASJC Scopus subject areas

  • 教育
  • 電腦科學應用

指紋

深入研究「Learning behaviors analysis of the six grader students integrating educational robots with the computational thinking board game」主題。共同形成了獨特的指紋。

引用此