Learners' perceptions of a commercial adventure video game for learning English as a second/foreign language

Christine Ting Yu Yang, Hao-Jan Chen

研究成果: 會議貢獻類型會議論文同行評審

摘要

This paper presents a study of a group of 60 Taiwanese EFL learners' perceptions of a commercial adventure video game for second/foreign language learning. The study results reveal that learners held a positive attitude toward the use of the adventure game for English learning and considered the game particularly beneficial to their listening ability, reading ability, and vocabulary knowledge. Learners also reported their enjoyment of using the game for language learning and stated enhanced motivation in English learning. Nevertheless, learners reported several language barriers encountered while gaming (e.g., fast dialogue, fleeting subtitles) and identified some weaknesses regarding the game designs. The research results of this paper identified both strengths and weaknesses of adventure games for EFL/ESL based on learners' perceptions, and should encourage more studies on the investigation of using adventure games in language learning.

原文英語
頁面529-536
頁數8
出版狀態已發佈 - 2012 一月 1
事件20th International Conference on Computers in Education, ICCE 2012 - Singapore, 新加坡
持續時間: 2012 十一月 262012 十一月 30

其他

其他20th International Conference on Computers in Education, ICCE 2012
國家/地區新加坡
城市Singapore
期間2012/11/262012/11/30

ASJC Scopus subject areas

  • 教育
  • 電腦科學(雜項)

指紋

深入研究「Learners' perceptions of a commercial adventure video game for learning English as a second/foreign language」主題。共同形成了獨特的指紋。

引用此